Jun 27, 2005, 02:11 AM // 02:11
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#41
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Frost Gate Guardian
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I don't consider the run as an exploit. The path has been put there on purpose. What I consider the exploit is porting a dead body across the entire map simply because his friend uses a gate. That should be fixed.
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Jun 27, 2005, 02:22 AM // 02:22
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#42
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Core Guru
Join Date: Feb 2005
Location: Seattle WA
Guild: [Oops]
Profession: W/R
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Hah i know Geo stigma. He gave me a sup vigor 3 days into release for basically free: good fella.
PS: having races with my guild buddies to the forge is a blast! Try it.
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Jun 27, 2005, 02:31 AM // 02:31
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#43
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Krytan Explorer
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Quote:
Originally Posted by Shagsbeard
I don't consider the run as an exploit. The path has been put there on purpose. What I consider the exploit is porting a dead body across the entire map simply because his friend uses a gate. That should be fixed.
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Fixed in what way? And where does it end? Do 4 people get ported back to the last town they've been to because 2 people managed to make it through to the next map? Vice versa, do those 2 people because their 4 party members made it through? What if it's half and half? Honestly, I'm really not trying to flame you here, but did you really think that suggestion through?
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Jun 27, 2005, 02:54 AM // 02:54
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#44
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Wilds Pathfinder
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Quote:
Originally Posted by Shagsbeard
I don't consider the run as an exploit. The path has been put there on purpose. What I consider the exploit is porting a dead body across the entire map simply because his friend uses a gate. That should be fixed.
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That's the part I'm fuzzy on about this whole affair. The exploit (in my view) isn't the trip per say. It's the method used.
What would be the solution? Perhaps having to rez the person where they lie or they go back to the nearest previously visited town.
Would it be possible to make the journey under those conditions?
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Jun 27, 2005, 03:21 AM // 03:21
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#45
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Ascalonian Squire
Join Date: May 2005
Guild: KCHS
Profession: W/N
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anyone who complains about this is an idiot...you still need to go back and ascend to do pvp/tombs..you try to speed lvl..you get same xp at lower lvls then lvls just lower then you. I had my monk ran up because i didnt want to waste mony on the mid armor plus ive gone through the game before..and i doubt to many ppl do this for the soul purpose to going into 4v4 in Asc and pwn noobs..you get no rank or anything..most ppl do it to speed up the process of getting to lvl 20 and playing with there team
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Jun 27, 2005, 04:15 AM // 04:15
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#46
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Wilds Pathfinder
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Quote:
Originally Posted by xChaoSx
anyone who complains about this is an idiot...you still need to go back and ascend to do pvp/tombs..you try to speed lvl..you get same xp at lower lvls then lvls just lower then you. I had my monk ran up because i didnt want to waste mony on the mid armor plus ive gone through the game before..and i doubt to many ppl do this for the soul purpose to going into 4v4 in Asc and pwn noobs..you get no rank or anything..most ppl do it to speed up the process of getting to lvl 20 and playing with there team
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Really, well I won't resort to name calling.... So I guess you're saying it isn't an exploit. It doesn't take a genius to figure out why people do it.
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Jun 27, 2005, 04:22 AM // 04:22
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#47
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Desert Nomad
Join Date: May 2005
Location: European Server or International
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what needs to be fixed? Where is the problem here?
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Jun 27, 2005, 05:14 AM // 05:14
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#48
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Desert Nomad
Join Date: May 2005
Location: Awaiting GW2
Profession: W/
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Quote:
Originally Posted by DrSLUGFly
what needs to be fixed? Where is the problem here?
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The problem is people think everything is an exploit, and that everything must be fixed...
Lornars Pass is fine. If the devs didn't want to let people rush to droknar's, they would close the pass.
It is definitely NOT an exploit, because it is being used for it's intended purpose (the purpose of an EA); to walk through. In all EA's, you are supposed to roam around. Why should this be any different? If some person wants to pay another to roam for them, so be it. And if they *happen* to stumble along a town, well there you go!
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Jun 27, 2005, 06:33 AM // 06:33
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#49
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Ascalonian Squire
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I've had to avoid arcanists at the end the last three times now .. right before camp rankor. Died to em twice. They have shatter enchantment, conjure phantasm, and ethereal burden .. I think. What's weird is I haven't encontered them for the previous 8-10 times I've run it.
It's really tough because the resting/recharge spot is a tight squeeze in that area. Tough to time it so that the arcanists are out of your intended path when u make the last mad dash to the camp.
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Jun 27, 2005, 07:17 AM // 07:17
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#50
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Frost Gate Guardian
Join Date: Mar 2005
Guild: Parliament of Rooks
Profession: W/Mo
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Rayah Tareth
Ran me and 4 others there. Charged 3k in Rankor, and 2k in Droknar's. I hated to pay for it, but I had already wasted 4 hours trying to fight my way there with various groups. I'm lvl 20, and I could probably have missioned my way there, but I wanted to get some skills NOW.
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Jun 27, 2005, 07:32 AM // 07:32
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#51
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Wilds Pathfinder
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Quote:
Originally Posted by ManadartheHealer
The problem is people think everything is an exploit, and that everything must be fixed...
Lornars Pass is fine. If the devs didn't want to let people rush to droknar's, they would close the pass.
It is definitely NOT an exploit, because it is being used for it's intended purpose (the purpose of an EA); to walk through. In all EA's, you are supposed to roam around. Why should this be any different? If some person wants to pay another to roam for them, so be it. And if they *happen* to stumble along a town, well there you go!
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Ummm... I can't speak for anyone else, but I just said the "roaming" (it does sound more harmless than rushing) part wasn't an exploit lol. It's the dying part so you can be magically whisked to the next zone that's the issue.
Roam away....more power to you
Last edited by Dax; Jun 27, 2005 at 07:38 AM // 07:38..
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Jun 27, 2005, 07:42 AM // 07:42
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#52
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Krytan Explorer
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It seems kind of worthless to me for the following reasons:
1. The missions are quick and give skill points, so skipping them isn't a great option.
2. The armor needed to do the missions before Drok aren't hard enough to need Drok armor.
3. There are skill quests along the way in the towns before Drok.
So to me, it's pretty much a run to get armor.. which you don't need until you get there anyway.
It's fine to not want to do the whole game over again with an Alt.. but then what are you doing with them? Are you leveling quick enough to make up for all the skills and skill points you lost by skipping the towns?
It's better loot by leveling, but no way would I pass up on all the skills you miss along the way.
And if you already have the skills unlocked for pvp, what's the purpose of the alt? Obviously not because you love the pve.. that you skipped.
I wouldn't call it an exploit or cheating, because it does nothing for you anyway.
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Jun 27, 2005, 08:51 AM // 08:51
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#53
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Jungle Guide
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Quote:
Originally Posted by Rey Lentless
It seems kind of worthless to me for the following reasons:
1. The missions are quick and give skill points, so skipping them isn't a great option.
2. The armor needed to do the missions before Drok aren't hard enough to need Drok armor.
3. There are skill quests along the way in the towns before Drok.
So to me, it's pretty much a run to get armor.. which you don't need until you get there anyway.
It's fine to not want to do the whole game over again with an Alt.. but then what are you doing with them? Are you leveling quick enough to make up for all the skills and skill points you lost by skipping the towns?
It's better loot by leveling, but no way would I pass up on all the skills you miss along the way.
And if you already have the skills unlocked for pvp, what's the purpose of the alt? Obviously not because you love the pve.. that you skipped.
I wouldn't call it an exploit or cheating, because it does nothing for you anyway.
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I've come across ppl advertising to do missions saying they're in full droknar's armor, implying they're invincible I suppose. So I tell them to do the missions solo, not even with henchies.
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Jun 27, 2005, 02:03 PM // 14:03
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#54
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Academy Page
Join Date: May 2005
Location: Chicago
Profession: R/N
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I actually wanted to try a rush once to see if I could make it. I announced it before I was going, and as someone else mentioned before, the other players were decoys.
I made it on my first try. I told the group I didn't need any GP, but they gave me 5 plat total anyway
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Jun 27, 2005, 02:20 PM // 14:20
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#55
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Banned
Join Date: Jun 2005
Location: Chicago
Guild: the Bleeding Edge
Profession: N/Mo
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Quote:
Originally Posted by Rey Lentless
It seems kind of worthless to me for the following reasons:
1. The missions are quick and give skill points, so skipping them isn't a great option.
2. The armor needed to do the missions before Drok aren't hard enough to need Drok armor.
3. There are skill quests along the way in the towns before Drok.
So to me, it's pretty much a run to get armor.. which you don't need until you get there anyway.
It's fine to not want to do the whole game over again with an Alt.. but then what are you doing with them? Are you leveling quick enough to make up for all the skills and skill points you lost by skipping the towns?
It's better loot by leveling, but no way would I pass up on all the skills you miss along the way.
And if you already have the skills unlocked for pvp, what's the purpose of the alt? Obviously not because you love the pve.. that you skipped.
I wouldn't call it an exploit or cheating, because it does nothing for you anyway.
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you need alts to unlock all the skills for PvP.
we ruch because it is a seperate challenge. i challenged myself to see how low a level i could ascend by running MYSLEF!!!! not waiting at the warp for others to get me through.
the second ,third time through it is more fun to make different challenges for yourself, and if they do not affect anyone elses play who the hell cares?
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Jun 27, 2005, 04:42 PM // 16:42
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#56
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Wilds Pathfinder
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Quote:
Originally Posted by salja Wachi
you need alts to unlock all the skills for PvP.
we ruch because it is a seperate challenge. i challenged myself to see how low a level i could ascend by running MYSLEF!!!! not waiting at the warp for others to get me through.
the second ,third time through it is more fun to make different challenges for yourself, and if they do not affect anyone elses play who the hell cares?
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Running through yourself sounds pretty challenging. But it seems alot of people wanna set the challenges easier. Ironic 'cause the game isn't that hard to begin with, infact it bends over backwards to make it convienient.
I dunno I started a second character, and I found it easier to breeze through simply on the basis I know what to do and where to go. I don't care what other people do, but exploits are never good for a MMO whether they affect you directly or not.
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Jun 27, 2005, 04:54 PM // 16:54
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#57
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Banned
Join Date: Jun 2005
Location: Chicago
Guild: the Bleeding Edge
Profession: N/Mo
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unreal how you think it is an exploit!!!!!!
lornars is there for a reason. it is just another challenge not and expliot why is that so hard to understand>?
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Jun 27, 2005, 05:31 PM // 17:31
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#58
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Academy Page
Join Date: May 2005
Location: Stillwater, OK
Profession: R/Mo
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The thing people are considering an exploit is the porting of dead companions from one portal to the next, when the runner goes through. Many would have no problem with this trip if the lowbies could make it from one portal to the next alive. The fact that they can't, but because of game mechanics are automatically rezzed seems cheap.
But hey, it doesn't affect me so what the hell, but that is the thought process.
and to the last poster:
The runner has the challenge, and it is certainly an easier challenge when there are meat shields who can die to distract the mobs. The dead people being ported are not there for the challenge of Lornar's
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Jun 27, 2005, 05:35 PM // 17:35
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#59
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Wilds Pathfinder
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Quote:
Originally Posted by salja Wachi
unreal how you think it is an exploit!!!!!!
lornars is there for a reason. it is just another challenge not and expliot why is that so hard to understand>?
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Unreal how you don't read. If you consider death in order to zone through areas
a challenge that's sorta odd.
With all due respect, I said running through by yourself is a challenge.
Last edited by Dax; Jun 27, 2005 at 05:37 PM // 17:37..
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Jun 27, 2005, 05:41 PM // 17:41
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#60
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Lion's Arch Merchant
Join Date: Mar 2005
Location: New York
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It is no different than getting rushed through the linear missions by high levels, and its not an exploit since the path is there.
It is a shortcut to end-game armor. You can always return to beacons after and continue the game, or not. You may not need the xp from ascension nor mind missing out on the skill quests.
Porting the dead is used throughout the game in tough spots, whether or not some characters are noticably of a lower level than the rest of the group. If A-net didn't want it, they would change the game mechanics.
To each his own.
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